Hello there,
I'm
About Me
I’m a Game Developer with a year of professional experience creating and refining games from concept to
final build. In my current role, I contribute across nearly every stage of development, from
brainstorming ideas and prototyping mechanics to designing UI/UX, animating game objects,
selecting and applying sound effects, and preparing polished releases. This hands, on involvement
has given me a strong understanding of how each piece of the process fits together, and the
confidence to take a project from an initial idea all the way to a complete game.
Beyond my day‑to‑day work, I enjoy experimenting with Unity3D, C# scripting, and custom tooling
to streamline workflows and bring creative ideas to life. I value clarity, reproducibility, and
collaboration, and I see each project as an opportunity to learn, iterate, and deliver
experiences that are both engaging and technically sound.
My projects
Eternal Wheels
This Unity-based 3D racing prototype builds on systems
from Rush Driving 3D, adding cloud data persistence via
Unity Gaming Services and Facebook-based authentication.
Players race across four low-poly tracks, collecting
coins and power-ups while completing lap objectives. The
game supports gyro controls on Android and includes
adjustable graphics and audio settings. A garage system
is in place for future vehicle purchases. This project
focuses on scalable data handling, input flexibility,
and modular track design with future updates planned
for expanded progression, multiplayer support, and
monetization systems.
Future updates may include:
1. Additional vehicles and customization options
2. Enhanced weather effects and day-night cycles
3. Multiplayer racing modes
4. A comprehensive career mode with challenges and rewards
5. Cloud save for game progress.
6. In-game currency and monetization options.
7. Leaderboards and achievements.
8. Regular events and challenges.
9. Additional power-ups and abilities.
Check out the project here!
See ProjectBeyound The Walls
This is puzzle game. You are the player who is lost in a maze.
Your best hope is to find the real orb and escape.
The problem is the walls. It's not how it looks like.
If you move hastily you might get trapped in between walls.
Take your time but don't take too long!In
the future, the following could be implemented:
1. Leave a trail when moving around
2. More sound effects and visual elements
3. Ability to temporary see through walls
4. A guide that sometimes misguides the player into wrong way
5. Ability tio through items into walls
6. Make more levels
Check out the project here!
See ProjectDriving Game 3D
Rush Driving 3D is a Unity built time trial prototype focused on checkpoint racing
and fast, reactive driving. Players navigate a single track against a strict
countdown, gaining extra seconds and XP at each checkpoint. The current build
features raw, skiddy handling via baseline WheelCollider physics intentionally
untuned to observe player control patterns. Menus, timing logic, and result
screens are fully functional, while progression systems and additional tracks
remain in development. This project serves as a live snapshot of my design and
implementation process, with updates planned for refined vehicle physics,
expanded track content, and persistent score tracking. Partially connected
to Eternal Wheels, as some of the assets are reused from this
project. Future updates may include:
1. Additional vehicles and customization options
2. Enhanced weather effects and day-night cycles
3. Multiplayer racing modes
4. A comprehensive career mode with challenges and rewards
5. Cloud save for game progress.
Check out the project here!
See ProjectFPS Platform
This Unity prototype explores non-humanoid character combat through modular
systems for movement, targeting, and explosive interactions. Players control
a non-humanoid robot equipped with homing missiles, grenade barrages, and
both manual and automated defense logic. The current build features an open
test area with placeholder enemies and static turrets to validate core
mechanics.
This is a fast-paced shooting game where players can engage in thrilling
battles against AI or other players. The game features various weapons,
maps, and game modes. Future updates may include:
1. New weapons and customization options
2. Additional maps and environments
3. Enhanced AI for single-player mode
4. Leaderboards and achievements
5. Regular events and challenges.
6. Co-op gameplay modes for team-based strategies.
7. Dynamic weather effects impacting gameplay.
8. Ability based character classes.
Android Resource Monitor
An app that lets the user peek into the overall and
current usage of the android device resources (CPU, RAM, ROM, Battery, etc.)
1. The app gives the current utilization of the CPU clock as well as usage.
2. The RAM part shows the current RAM usage and overall RAM allocation.
3. The Storage part shows how much storage this device has has and how much is
allocated.
4. The internet part shows the current internet speed.
Check out the project here!
See ProjectFAMES
Overall this is an all-in-one platform to maintain and run a football academy. It’s time-efficient on registering players and managing the academy system. It provides the academy to evaluate the players, the coaches assigned to them, and the tournament they participate in. It also holds information about all current employees besides the coaches as well as the privilege to remove them when necessary. This application allows you to add more admin users if necessary. The whole application is protected by admin credentials as a result, no one outside can hamper the system. The database stores hashed passwords to protect credentials, even if two users have the same password their hash will be different. The application automatically logs out on browser close or clicking logout. However, the main purpose of this application is to provide an easy and fluid system for the football academy owners to maintain the academy.
Project has been archived for now.
Other thing I have been working on